Why not just attach osg::Image to the  FBO Camera in question and let
the OSG automatically copy the image from the FBO after its written
to.

On 6/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hello all,
I've asked this before but didn't got replies so I bring the issue up again.
I'm having in my application more than one FBO and after the frame was
rendered
I want selectively read one of them.
I plan to use Image::readFromCurrentTexture to read the data from the
texture attached to the FBO.
The question is, if there are two textures attached to two different FBOs,
how do I know which one is bound in the context? how do I read it, or the
other image? or both?
I want to prevent expilcitly calling to bind since it appears to be time
consuming, and people here say it's unnecessary.

any information on the subject would be helpfull,
thanks,
 Guy.



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