Hi, thanks for the replies. I've created a new visual
studio project (win32 - dll) and added all the osgCal
files + gave it the directories for the libs. 

it has a ton of warnings like this:

Model.cpp(54): warning C4541: 'dynamic_cast' used on
polymorphic type 'osg::Node' with /GR-; unpredictable
behavior may result

then it errors:

Model.cpp(82): error C2039: 'getAnimationActionList' :
is not a member of 'CalMixer'

and finally:

Model.cpp(109): warning C4273: 'osgCal::Model::Model'
: inconsistent dll linkage


I'm not sure exactly what's wrong here, any clue what
I might be doing wrong?




--- Vladimir Shabanov <[EMAIL PROTECTED]> wrote:

> 2007/6/7, galvatron brinkley
> <[EMAIL PROTECTED]>:
> > Hello, it's been a while since i've posted about
> this
> > - i've given up trying to compile osgCal using
> > msys/mingw on windows, was wondering if someone
> could
> > upload it precompiled so i dont have to waste any
> more
> > time on it. thanks!
> 
> I use gcc 4.2.0 so I don't think that my precompiled
> binaries would
> work with default mingw (it still uses gcc 3.4.x).
> But what problems
> do you have compiling osgCal? OSG compiles fine
> under mingw,
> compilation of cal3d is also simple (as in linux,
> just ./configure &&
> make && make install). osgCal compilation is just
> make && make
> install.
> 
> At what step you have errors?
> 
> You also can create Visual Studio project and simply
> add osgCal's files to it.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 



       
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