woo! finally got it to compile with your help, using
vs2k3, changed that line to glushort as you suggested
and it compiled.

I'll test it tomorrow and maybe model some little
characters for it. Thanks again for the help :)


--- Vladimir Shabanov <[EMAIL PROTECTED]> wrote:

> 2007/6/8, galvatron brinkley
> <[EMAIL PROTECTED]>:
> > Okay, getting closer. dynamic cast warnings gone,
> dll
> > linkage warnings gone, the calmixer type problems
> were
> > fixed by upgrading from cal3d 0.10.0 to 0.11.0 -
> > theres 3 errors remaining:
> >
> > osgcal2\CoreModel.cpp(430): error C2678: binary
> '*' :
> > no operator found which takes a left-hand operand
> of
> > type 'overloaded-function' (or there is no
> acceptable
> > conversion)
> >
> > osgcal2\CoreModel.cpp(430): error C2059: syntax
> error
> > : ')'
> >
> >
> > osgcal2\CoreModel.cpp(446): error C2676: binary
> '[' :
> > 'osg::ref_ptr<T>' does not define this operator or
> a
> > conversion to a type acceptable to the predefined
> > operator
> >         with
> >         [
> >             T=osgCal::MatrixIndexBuffer
> >         ]
> 
> Hmm. Strange, what version of VC++ do you use?
> Try replace
> MatrixIndexBuffer::value_type::value_type with
> GLushort
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> 



       
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