woo! finally got it to compile with your help, using vs2k3, changed that line to glushort as you suggested and it compiled.
I'll test it tomorrow and maybe model some little characters for it. Thanks again for the help :) --- Vladimir Shabanov <[EMAIL PROTECTED]> wrote: > 2007/6/8, galvatron brinkley > <[EMAIL PROTECTED]>: > > Okay, getting closer. dynamic cast warnings gone, > dll > > linkage warnings gone, the calmixer type problems > were > > fixed by upgrading from cal3d 0.10.0 to 0.11.0 - > > theres 3 errors remaining: > > > > osgcal2\CoreModel.cpp(430): error C2678: binary > '*' : > > no operator found which takes a left-hand operand > of > > type 'overloaded-function' (or there is no > acceptable > > conversion) > > > > osgcal2\CoreModel.cpp(430): error C2059: syntax > error > > : ')' > > > > > > osgcal2\CoreModel.cpp(446): error C2676: binary > '[' : > > 'osg::ref_ptr<T>' does not define this operator or > a > > conversion to a type acceptable to the predefined > > operator > > with > > [ > > T=osgCal::MatrixIndexBuffer > > ] > > Hmm. Strange, what version of VC++ do you use? > Try replace > MatrixIndexBuffer::value_type::value_type with > GLushort > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > ____________________________________________________________________________________ Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. http://mobile.yahoo.com/go?refer=1GNXIC _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
