Hi, slightly OT, but I thought I would ask and see if anyone knows why
osgExp plugin for Max doesn't export textures for all channels (Map
id:s)
I have a diffuse in MapID 1
Normal map in Bump, MapID 2
The only thing that comes out is the diffuse.
In the code for osgExp it seems to iterate over all submaterials
exporting each and everyone (if they belong to different MapID:s,
otherwise there is a clash).
Any thoughts regarding this?
--
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
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