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Mathias Fröhlich wrote:
> Hi Robert,
> 
> I intent to implement something for OpenGL Hints.
> Just because, flightgear currently uses them with direct OpenGL calls in the 
> hope that the main threads current context is the only one that can ever 
> exist. IMO osg should handle them.
> 
See <osg/Hint> in osg SVN.

hint hint :)

Tim

> Have you any thoughts how this should be named/grouped/implemented?
> Should that be a state attribute containing all the possible hint values?
> 
>     Greetings
> 
>            Mathias
> _______________________________________________
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> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 

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