I'm trying to put together a standard "3rd Person" camera setup, and it
appears that the NodeTrackerManipulator demonstrated in osgsimulation is
a great place to begin.

Am I correct in my assumption that this Manipulator can be made to
instruct a Camera to follow whatever Node it is attched to as the object
is translated? I haven't had a chance to test this out yet, and I'm not
sure if the planet is spinning or the cessna is moving in
osgsimulation. :)

My main question, however, is a request for any existing solutions to
this before I being reinventing the wheel--as educational as that may
be. :) I guess it's a tough thing to answer, since the Manipulator
classes seem to be quite dependent on the windowing system/viewer in
question (in my case, SDL). However, any advice or success stories would
be helpful. The one thing in particular I'll be interested in doing is
disabling the requestContinuousUpdate() feature of the
TrackballManipulator (which the NodeTrackerManipulator appears to use
internally) so that it behaves as close to modern "game cameras" as
possible...

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