I'm trying to put together a standard "3rd Person" camera setup, and it appears that the NodeTrackerManipulator demonstrated in osgsimulation is a great place to begin.
Am I correct in my assumption that this Manipulator can be made to instruct a Camera to follow whatever Node it is attched to as the object is translated? I haven't had a chance to test this out yet, and I'm not sure if the planet is spinning or the cessna is moving in osgsimulation. :) My main question, however, is a request for any existing solutions to this before I being reinventing the wheel--as educational as that may be. :) I guess it's a tough thing to answer, since the Manipulator classes seem to be quite dependent on the windowing system/viewer in question (in my case, SDL). However, any advice or success stories would be helpful. The one thing in particular I'll be interested in doing is disabling the requestContinuousUpdate() feature of the TrackballManipulator (which the NodeTrackerManipulator appears to use internally) so that it behaves as close to modern "game cameras" as possible... _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/