On Fri, 2007-06-08 at 20:35 +0200, Jan Ciger wrote:
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> Jeremy L. Moles wrote:
> > Hmm, well, what do OSG users do when they want a Manipulator that stops
> > moving the scene when you stop moving the mouse? Do they make a custom
> > Manipulator? Am I missing something obvious? 
> 
> You remove the manipulator or switch to another one? This is what I do,
> I never had the need to hack the manipulator with some sort of "kill
> switch".

I've said twice in this thread that this may a job for a different
manipulator (possibly a custom one written by the user). My point is, I
couldn't find a Manipulator already in OSG that does it, and it seems
like a simple enough thing to enable in an existing MatrixManipulator to
prevent creating another subclass that only differs in this respect
(indeed, they all end up having to reproduce a lot of the event parsing
code that might actually be able to be shared with some modification).
The Trackball Manipulator already has all the logic you need, you just
need to disable what it refers to as "throwing" (not sure what the term
means, but it's the variable name. :))

> Jan
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