hmm, when I specified cow.osg on the cmdline, it seemed to know enough that it couldn't find it, which hints that it is using cmdline args. Does MDI really preclude specifying stuff on the cmdline? -- mew
Hartman, Michael W. (MSFC-NNM06AA05Z)[PEOPLETEC] wrote: > osgviewerMFC can only be run on windows and is a multi document > application so that it does not take any input arguments when starting. > Once started, the user would select the "File\Open" on the toolbar to > start the osg process of loading a file and displaying it in a window of > the application. > > > Mike Hartman > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > Osfield > Sent: Friday, June 08, 2007 3:33 AM > To: osg users > Subject: Re: [osg-users] minor 198 testing > > On 6/7/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > >>Quick things I seen so far (WinXP, VS8): >> >>1) osgviewerMFC cow.osg : running this pops a dialog: >>--------------------------- >>MFC_OSG_MDI >>--------------------------- >>C:\mew\_trees\osgtoy.sf.net\osgbuilds\trunk\cow.osg was not found. >>--------------------------- >>OK >>--------------------------- >> >>osgviewer cow.osg works as expected. Perhaps osgviewerMFC is not > > using > >>OSG_FILE_PATH? > > > It'd be hard not to use OSG_FILE_PATH as its used by standard when > searching for files. > > Is there a chance that env vars aren't being picked up? Overridden in > some way. > > Upping the notification level to debug might reveal something. I need > others to go sort this one out as I don't have a Windows box, let > alone MFC skills. > > > >>2) >>osgviewerGLUT cow.osg : hitting escape closes the GL window, but the > > app > >>is still running in its console. Then hitting Ctl-C in the console > > pops > >>a dialog box: >>--------------------------- >>osgviewerGLUT.exe - Application Error >>--------------------------- >>The instruction at "0x1007de23" referenced memory at "0x00000004". The >>memory could not be "read". >> > > > I can reproduce this under GLUT. I think its probably down to the > GLUT example passing on the escape to the Viewer which switches itself > off, but GLUT itself hasn't killed itself, and stay in its main loop. > This should be easy to fix, will first need to learn a bit more GLUT > though... > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
