You'll need to write yourself a NodeVisitor.  In
src/osgUtil/Optimizer.cpp you'll find several examples of NodeVisitor
that go through processing StateSet's in the scene including ones that
target just Textures.

On 6/12/07, Harash Sharma <[EMAIL PROTECTED]> wrote:
Hi Robert,

   I have a peculiar problem. Given a model file in .osg format or .flt
format, I want to generate a list of all textures being used in the model. I
wonder if we can traverse the scene graph and search for the texture image
being used by each object in the file. Is it possible to accomplish the task
in this fashion? Is there any simpler/direct way of doing this? What happens
if the current model file references some external models? Can we get the
texture resources of those files too?

   Thanks for the support and guidance.

Regards

Harash

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