You'll need to write yourself a NodeVisitor. In src/osgUtil/Optimizer.cpp you'll find several examples of NodeVisitor that go through processing StateSet's in the scene including ones that target just Textures.
On 6/12/07, Harash Sharma <[EMAIL PROTECTED]> wrote:
Hi Robert, I have a peculiar problem. Given a model file in .osg format or .flt format, I want to generate a list of all textures being used in the model. I wonder if we can traverse the scene graph and search for the texture image being used by each object in the file. Is it possible to accomplish the task in this fashion? Is there any simpler/direct way of doing this? What happens if the current model file references some external models? Can we get the texture resources of those files too? Thanks for the support and guidance. Regards Harash ________________________________ Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/