Hi Robert,
Following your advice, today I was able to write the code to do the
above job. Thanks a lot.
Regards
Harash
Robert Osfield <[EMAIL PROTECTED]> wrote:
You'll need to write yourself a NodeVisitor. In
src/osgUtil/Optimizer.cpp you'll find several examples of NodeVisitor
that go through processing StateSet's in the scene including ones that
target just Textures.
On 6/12/07, Harash Sharma wrote:
> Hi Robert,
>
> I have a peculiar problem. Given a model file in .osg format or .flt
> format, I want to generate a list of all textures being used in the model. I
> wonder if we can traverse the scene graph and search for the texture image
> being used by each object in the file. Is it possible to accomplish the task
> in this fashion? Is there any simpler/direct way of doing this? What happens
> if the current model file references some external models? Can we get the
> texture resources of those files too?
>
> Thanks for the support and guidance.
>
> Regards
>
> Harash
>
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