I'm stuck trying to do the following (with 1.2):
1) Create 2 CameraNodes to draw the left & right eyes of a
SceneView scene.
2) Using a DIFFERENT eye separation, render the images/textures in
stereo
to a window.
I know it isn't normal, but I need to pre-render and render in 2
different eye separations.
I can get monoscopic tests to work, but stereo doesn't. There are
no errors, but the
right eye never shows up, or in the case of render to images, the
images are identical.
I use the DisplaySettings singleton & my main loop renders a
standalone SceneView
with one IPD - changes it, and updates the main viewer..
Is any of this even possible??
argh, my brain hurts..
ml
Michael Logan
Perot Systems Govt. Services / NASA Ames Res. Ctr.
Task Lead / Visual Cueing & Simulation
Visualization Engineer / Adaptive Control Technologies
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