Hi Mike,

If you need different images for both eyes I'd use two cameras a node
mask on to select the appropriate one for each eye.

Robert.

On 6/14/07, Mike Logan <[EMAIL PROTECTED]> wrote:
Currently, I'm testing anaglyph on a mac, but
 the final app will be quad-buffered stereo on Linux.

By pre-render, I'm just using the same technique as  the
 osgprerender.cpp  where you can pre-render to an
 image-then-texture (slower) or render to texture (faster).

ml





On Jun 14, 2007, at 12:41 AM, Robert Osfield wrote:

Hi Mike,

What type of stereo are you doing?  When you say pre-render what do
you mean?  Render to texture?

Robert.

On 6/14/07, Mike Logan <[EMAIL PROTECTED]> wrote:


I'm stuck trying to do the following (with 1.2):

1)    Create 2 CameraNodes to draw the left & right eyes of a  SceneView
scene.
2)    Using a DIFFERENT eye separation, render the images/textures in stereo
         to a window.

I know it isn't normal, but I need to pre-render and render in 2 different
eye separations.

I can get monoscopic tests to work, but stereo doesn't.     There are no
errors, but the
 right eye never shows up, or in the case of render to images,  the images
are identical.

I use the DisplaySettings singleton & my main loop renders a standalone
SceneView
    with one IPD - changes it, and updates the main viewer..

Is any of this even possible??
argh, my brain hurts..

ml






Michael Logan

Perot Systems Govt. Services / NASA Ames Res. Ctr.

Task Lead / Visual Cueing & Simulation

Visualization Engineer / Adaptive Control Technologies





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Michael Logan

Perot Systems Govt. Services / NASA Ames Res. Ctr.

Task Lead / Visual Cueing & Simulation

Visualization Engineer / Adaptive Control Technologies

MS 269-1, Moffett Field, CA, 94035  (650)-604-4494


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