Hi Mike,
If you need different images for both eyes I'd use two cameras a node
mask on to select the appropriate one for each eye.
Robert.
On 6/14/07, Mike Logan <[EMAIL PROTECTED]> wrote:
Currently, I'm testing anaglyph on a mac, but
the final app will be quad-buffered stereo on Linux.
By pre-render, I'm just using the same technique as the
osgprerender.cpp where you can pre-render to an
image-then-texture (slower) or render to texture (faster).
ml
On Jun 14, 2007, at 12:41 AM, Robert Osfield wrote:
Hi Mike,
What type of stereo are you doing? When you say pre-render what do
you mean? Render to texture?
Robert.
On 6/14/07, Mike Logan <[EMAIL PROTECTED]> wrote:
I'm stuck trying to do the following (with 1.2):
1) Create 2 CameraNodes to draw the left & right eyes of a SceneView
scene.
2) Using a DIFFERENT eye separation, render the images/textures in stereo
to a window.
I know it isn't normal, but I need to pre-render and render in 2 different
eye separations.
I can get monoscopic tests to work, but stereo doesn't. There are no
errors, but the
right eye never shows up, or in the case of render to images, the images
are identical.
I use the DisplaySettings singleton & my main loop renders a standalone
SceneView
with one IPD - changes it, and updates the main viewer..
Is any of this even possible??
argh, my brain hurts..
ml
Michael Logan
Perot Systems Govt. Services / NASA Ames Res. Ctr.
Task Lead / Visual Cueing & Simulation
Visualization Engineer / Adaptive Control Technologies
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Michael Logan
Perot Systems Govt. Services / NASA Ames Res. Ctr.
Task Lead / Visual Cueing & Simulation
Visualization Engineer / Adaptive Control Technologies
MS 269-1, Moffett Field, CA, 94035 (650)-604-4494
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