On 6/18/07, Tomas Larsson <[EMAIL PROTECTED]> wrote:
Does OSG support animation of material attributes like opacity, color etc?

Yes, you can use update callbacks on nodes, geometry and state
attributes in the scene graph to update various parameters, or just
updating them directly in your own main loop.

And is it possible to update texture data dynamically? I want to use my own
video code to play movies in textures.

Yes, the OSG support texture subloading so you can just update your
imagery and call dirty on it, and the OSG will automatically subload
your data.  You can also take advatange of Pixel Buffer Objects where
supported.  There is also a Quicktime plugin for Windows and OSX, and
a xine-lib plugin under Linux.
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