Hi Bernd, I'm afraid you'll need to be more specific about the how you intend to contruct your scene graph, and how you plan to update the geometry - i.e. are you modifying vertices? are you modifying a Transform node?
In general this type of work should be scene graph specific rather than viewer specific, so the use of 1.2 and Producer shouldn't make any difference, the fundamentals of how the scene graph are the same between 1.2 and 2.0. Robert. On 6/27/07, Bernd Brot <[EMAIL PROTECTED]> wrote:
Hello, In my Application I would like to create some view-dependent geometry nodes in the scene. After selecting a node I have to execute a shear and a rotation computation. These operations have to be performed in the coordinate system of the camera. That's why I have to assign the position of the node relativ to the camera. What is the best way to do this ? I hope you can help me. I'm using OpenSceneGraph 1.2 and the Camera is a Producer::Camera. Regards Bernd _____________________________________________________________________ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071&distributionid=000000000066 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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