Hi,

I would like to update geodes. My intention was the following: 
I create an AutoTransform node as a parent of this geode and shear and rotate 
the geodes using the AutoTransform node. 
The operations are dependent on the camera. That's why I will use the matrix of 
the node-position relativ to the coordinate system of the camera to perform the 
operations.

Regards Bernd

> -----Ursprüngliche Nachricht-----
> Von: osg users <[email protected]>
> Gesendet: 27.06.07 18:38:21
> An: "osg users" <[email protected]>
> Betreff: Re: [osg-users] view-dependent geometry nodes


> 
> Hi Bernd,
> 
> I'm afraid you'll need to be more specific about the how you intend to
> contruct your scene graph, and how you plan to update the geometry -
> i.e. are you modifying vertices? are you modifying a Transform node?
> 
> In general this type of work should be scene graph specific rather
> than viewer specific, so the use of 1.2 and Producer shouldn't make
> any difference, the fundamentals of how the scene graph are the same
> between 1.2 and 2.0.
> 
> Robert.
> 
> On 6/27/07, Bernd Brot <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > In my Application I would like to create some view-dependent geometry nodes 
> > in the scene.
> > After selecting a node I have to execute a shear and a rotation computation.
> > These operations have to be performed in the coordinate system of the 
> > camera.
> > That's why I have to assign the position of the node relativ to the camera.
> >
> > What is the best way to do this ? I hope you can help me.
> >
> > I'm using OpenSceneGraph 1.2 and the Camera is a Producer::Camera.
> >
> > Regards
> >
> > Bernd
> >
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