Hi All again,
 
One more forwarded question.
 
>>>>>>>>>>>>>
I had a few questions about vertex shaders, fragment shaders, and
textures.

First, if I write my own vertex shader, am I required to also write a
fragement shader? If the answer is no, then when I write the vertex
shader, what functionality must I include to ensure that all of the
information that the vertex shader passes by default is still being
properly passed to the fragment shader? For example, do I have to set
the varying outputs of the vertex shader since I am changing the vertex
shader?

With regards to textures, do I have to explicity define each texture
that I am using as a uniform and add it to the fragment shader? Or when
I add the texture to the stateset, is there a way to access in the
fragment shader without using the uniform? Is there a limit to the
number of textures that a vertex can have? 

Thanks for the help. 

 

Larry

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