Hi Larry/Bryan,

I think it would be worth purchasing the Orange Book  on OpenGL Shader
Language, and also looking at online tutorials.

Also have a look through the OSG examples and source code to see how
shaders are used.

Robert.

On 6/27/07, Wasileski, Bryan J. <[EMAIL PROTECTED]> wrote:


Hi All again,

One more forwarded question.

>>>>>>>>>>>>>


I had a few questions about vertex shaders, fragment shaders, and textures.

First, if I write my own vertex shader, am I required to also write a
fragement shader? If the answer is no, then when I write the vertex shader,
what functionality must I include to ensure that all of the information that
the vertex shader passes by default is still being properly passed to the
fragment shader? For example, do I have to set the varying outputs of the
vertex shader since I am changing the vertex shader?

With regards to textures, do I have to explicity define each texture that I
am using as a uniform and add it to the fragment shader? Or when I add the
texture to the stateset, is there a way to access in the fragment shader
without using the uniform? Is there a limit to the number of textures that a
vertex can have?

Thanks for the help.



Larry
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