On 6/27/07, Colagiovanni, Lawrence W. <[EMAIL PROTECTED]> wrote:
How would use DrawElementsUShort to assign the individual vertex attributes?
You don't its just a wrapper around glDrawElements using a ushort array. It just indexes the vertex arrays that are passed to OpenGL. The OSG passes vertex arrays that are assigned to osg::Geometry use setVertexArray etc.
Some examples I found online used TemplateIndexArray, which is why I went that route.
Could you provide a URL? Its not a good way to do things. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
