Here it is: http://openscenegraph.org/documentation/NPSTutorials/osgGeometry.html
It is how the colorIndexArrays are done. -----Original Message----- From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Wed 6/27/2007 2:47 PM To: osg users Subject: Re: [osg-users] Shaders Question On 6/27/07, Colagiovanni, Lawrence W. <[EMAIL PROTECTED]> wrote: > How would use DrawElementsUShort to assign the individual vertex attributes? You don't its just a wrapper around glDrawElements using a ushort array. It just indexes the vertex arrays that are passed to OpenGL. The OSG passes vertex arrays that are assigned to osg::Geometry use setVertexArray etc. > Some examples I found online used TemplateIndexArray, which is why I went > that route. Could you provide a URL? Its not a good way to do things. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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