Hi Andy,

The stippling is most likely down the color depth of the FBO or the
frame buffer being too low.  Make sure you are using 32bit color
buffer.

Robert.

On 6/28/07, Andrew Straw <[EMAIL PROTECTED]> wrote:
I'm observing some newly introduced strange artifacts that look a lot
like stippling prerendered images. The error is repeatable with a slight
change to the osgprerender.cpp example (see attached patch).

Anyhow, the result looks like the attached image (look closely at the
large areas of what should be similar color on the plane).

Any idea how to get rid of these artifacts?

This was rendered using OSG 2.0 on Ubuntu Feisty using Loic Dachary's
OSG source package on a Mac Book Pro running ATI's fglrx drivers OpenGL
version 2.0.6334 (8.34.8). It's early days for me running my OSG stuff
on this laptop, but I'm 99% sure that my 1.2 based code did not have
this issue on this same machine.

Thanks,
Andrew

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