Hi Kristin,

Could you compile in debug and then try to get a stack trace.

Robert.

On 6/29/07, Alfero, Kristin <[EMAIL PROTECTED]> wrote:
Robert,

Basically, I'm using the osgmovie example. I'm trying to put a movie on
a cube as a texture instead of using the quad that the example draws. So
in other words, I want to draw the movie on the cube instead of the
polygon that the example draws it on. When I try and add the cube it
seems to fail at this point (imagestream play()). The error I keep
getting is a segmentation fault, but imagestream has a valid address
(not null). My platform is Linux (Ubuntu 7.04 64Bit). The movie plays
when using osgmovie.

Thanks,
kristin

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, June 29, 2007 11:15 AM
To: osg users
Subject: Re: [osg-users] imagestream play() failing

Hi Kristin,

There is too little to go on to be able to say what is going wrong at
your end.  Which platform are you working on?  Does the movie play
when using osgmovie?

When you say its failing, what is happening?

Robert.

On 6/29/07, Alfero, Kristin <[EMAIL PROTECTED]> wrote:
>
>
>
>
> I'm working off of the osgmovie example, but it seems to be failing at
the
> imagestream play:
>
>
>
> if(image == NULL)
>
>       {
>
>             cout << "Image was NULL" << endl;
>
>             return -1;
>
>       }
>
>             osg::ImageStream* imagestream =
> dynamic_cast<osg::ImageStream*>(image);
>
>             if (imagestream != NULL)
>
>             {
>
>                   imagestream->play();
>
>             }
>
>
>
> The pointer is not null, so I don't see why it is failing. Any ideas
or
> suggestions?
>
>
>
> Thanks in advance
>
>
>
>
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