Hi All, I have a program which draws hundreds of thousands of points on the screen (particles) which all change positions every frame. Right now I'm using a Vertex Array and updating the array every frame in my application. I was wondering if in my case Vertex Buffer Objects would be any faster? What do I need to do to tell OpenSceneGraph to map the Vertex Array into graphics card memory so I can test out if VBOs are any faster? setUseVertexBufferObjects(true) didn't work, and it actually stopped drawing any points on the screen when I enabled it.
Any ideas? Thanks, Crezy _________________________________________________________________ Live Earth is coming. Learn more about the hottest summer event - only on MSN. http://liveearth.msn.com?source=msntaglineliveearthwlm_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
