-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Crezy Elmo wrote: > Hi All, > > I have a program which draws hundreds of thousands of points on the > screen (particles) which all change positions every frame. Right now > I'm using a Vertex Array and updating the array every frame in my > application. I was wondering if in my case Vertex Buffer Objects > would be any faster? What do I need to do to tell OpenSceneGraph to > map the Vertex Array into graphics card memory so I can test out if > VBOs are any faster? setUseVertexBufferObjects(true) didn't work, and > it actually stopped drawing any points on the screen when I enabled > it. > > Any ideas? >
Please, look in the archives (http://openscenegraph.org/archiver/osg-users/), exactly this was covered last week. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGiCCvn11XseNj94gRAng6AKCqFL84ukJifZgl8WCfZat/EJUOFgCgukwZ PhiiUYDnz68tZmgGAAabzso= =yit+ -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
