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Crezy Elmo wrote:
> Hi All,
> 
> I have a program which draws hundreds of thousands of points on the
> screen (particles) which all change positions every frame.  Right now
> I'm using a Vertex Array and updating the array every frame in my
> application.  I was wondering if in my case Vertex Buffer Objects
> would be any faster?  What do I need to do to tell OpenSceneGraph to
> map the Vertex Array into graphics card memory so I can test out if
> VBOs are any faster? setUseVertexBufferObjects(true) didn't work, and
> it actually stopped drawing any points on the screen when I enabled
> it.
> 
> Any ideas?
> 

Please, look in the archives
(http://openscenegraph.org/archiver/osg-users/), exactly this was
covered last week.

Jan
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