If you're not seeing the results you expect, poke around the OpenFlight
plugin code in the debugger and make sure its handling your shader palette
correctly. I know that OpenFlight 16.1 made some pretty dramatic changes to
how the model file specifies shaders for use, especially with respect to
OpenGL Shading Language shaders. I wouldn't be surprised if the OpenFlight
plugin has some kind of issues with shaders and 16.0 files.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, July 02, 2007 4:27 PM
To: osg-users@openscenegraph.net
Subject: [osg-users] osg-2.0 and multigen openflight 16.0 shader
exampleworld


Which options must be choosen in osgviewer to see the expected result of a
bump mapped world (openflight 16.0)?

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