If you're not seeing the results you expect, poke around the OpenFlight plugin code in the debugger and make sure its handling your shader palette correctly. I know that OpenFlight 16.1 made some pretty dramatic changes to how the model file specifies shaders for use, especially with respect to OpenGL Shading Language shaders. I wouldn't be surprised if the OpenFlight plugin has some kind of issues with shaders and 16.0 files. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 02, 2007 4:27 PM To: osg-users@openscenegraph.net Subject: [osg-users] osg-2.0 and multigen openflight 16.0 shader exampleworld Which options must be choosen in osgviewer to see the expected result of a bump mapped world (openflight 16.0)? -- <http://adserver.freenet.de/click.ng/site=fn&prod=chetools&kat=rub&tbl=webma il&ppos=14&TransactionID=1183415238919647&rgtg=256>
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