Hi Guy, The osgcegui example was my abortive attempt at getting CEGUI to work in a well that integrates well with the OSG. I say abortive because CEGUI really is a bit brain dead when it comes to managing multiple graphics contexts and multi-threading, its can't do it at all and doesn't look like it'll ever do it without a major rewrite.
Some OSG users have got CEGUI to work with the OSG, and there are some suggestions in the osg-users archives about this. Personally I was unimpressed with CEGUI, its just not well designed or implemented library, its makes too many assumptions and restrictions on its usage to make it particularly useful beyond single window, single threaded games. I certainly wouldn't recommend it. Robert. On 7/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi, I tried to run the osgcegui example, and no GUI was rendered. All the GUI creation code was taken from CEGUI example (which works). I didn't get any errors from CEGUI or OSG. I also tried to set the renderGUI function as post callback of the camera with no better results. any ideas? is it something with the Zbuffer? or Z position of the GUI? thanks, Guy. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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