Hi, Jeremy: i don't know if this can be of interest to you, but if it can help you...
The book DirectX 9 User Interfaces: Design and Implementation is the only reference i have found that explain how to do a GUI with DirectX from ground up. You can avoid the directX things, the book has some (short) comments about the pitfalls to avoid when designing a GUI. The GUI developed in the book seems quite similar than the one that ships with DirectX (coincidence?), but there will not be many issues doing that with OSG. Of course, i have nothing to do with the author or the publisher. This is not 'propaganda', just knowledge interchange. :) I haven't found any other reference about the topic of designing GUIs. Have you? Cheers. 2007/7/3, Jeremy L. Moles <[EMAIL PROTECTED]>:
On Tue, 2007-07-03 at 12:43 +0200, Emmanuel Roche wrote: > By the way, sure CEGUI is not recommendable but is there another good > possibility you would recommend to build GUIs in OSG ? I'm working on one myself. :) Just need time... time... who ever has enough? At any rate, if you don't use CEGUI there really isn't much else. Hopefully I can have the osgHUD NodeKit working in the coming months. > Manu. > > > 2007/7/3, Robert Osfield <[EMAIL PROTECTED]>: > Hi Guy, > > The osgcegui example was my abortive attempt at getting CEGUI > to work > in a well that integrates well with the OSG. I say abortive > because > CEGUI really is a bit brain dead when it comes to managing > multiple > graphics contexts and multi-threading, its can't do it at all > and > doesn't look like it'll ever do it without a major rewrite. > > Some OSG users have got CEGUI to work with the OSG, and there > are some > suggestions in the osg-users archives about this. > > Personally I was unimpressed with CEGUI, its just not well > designed or > implemented library, its makes too many assumptions and > restrictions > on its usage to make it particularly useful beyond single > window, > single threaded games. I certainly wouldn't recommend it. > > Robert. > > On 7/3/07, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > > > > > > Hi, > > I tried to run the osgcegui example, and no GUI was > rendered. > > > > All the GUI creation code was taken from CEGUI example > (which works). > > I didn't get any errors from CEGUI or OSG. > > > > I also tried to set the renderGUI function as post callback > of the camera > > with no better results. > > > > any ideas? > > > > is it something with the Zbuffer? or Z position of the GUI? > > > > thanks, > > Guy. > > _______________________________________________ > > osg-users mailing list > > osg-users@openscenegraph.net > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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