Is there an easy way to calculate the bounding rectangle of an object in screen space? I'm hoping for some easy function that I could pass my osg::Node to and have it return the bounding rectangle of the pixels that it covers.
Thanks. Alex _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/