I'm using osg::PointSprites on an ellipsoid. To overcome terrain intersection problems between the sprites and the ellipsoid I disabled depth testing on the sprites. Problem solved. However, I then have the problem of sprites showing through the ellipsoid when you spin the globe around such that the sprites are on the other side of the globe. So, I decided to use osg::ClusterCullingCallback to solve that problem. Followed the example in osgfadetext but the cluster culling didn't work. After some debugging I discovered that disabling small feature culling was preventing the Cluster culling from working. But, if I don't disable small feature culling the point sprites don't display.
What should I do here? BTW, I'm disabling small feature culling via: viewer.getCamera()->setCullingMode(osg::CullSettings::VIEW_FRUSTUM_SIDES_CULLING); _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/