ok, i didn't know this std::find function, so let us standard methods. :-)


2007/7/6, Paul Melis <[EMAIL PROTECTED]>:

Thibault Genessay wrote:

> Adrian,
>
> As suggested by Paul, simply adding #include <algorithm> does the
> trick. I think the std::find function does exactly what you inlined as
> a workaround :)

std::find() is a standard C++ function, so there's no reason to
implement a workaround.

Paul

>
> Thibault
>
>
> On 7/6/07, *Adrian Egli* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
> wrote:
>
>     i did a work around fix
>
>
>
>     2007/7/6, Serge Lages <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>:
>
>         Same problem for me with an update this morning. :/
>
>         On 7/6/07, *Adrian Egli* < [EMAIL PROTECTED]
>         <mailto:[EMAIL PROTECTED]>> wrote:
>
>             GraphicsContext.cpp(190) : error C2039: 'find' : is not a
>             member of 'std'
>             GraphicsContext.cpp(190) : error C3861: 'find': identifier
>             not found, even with argument-dependent lookup
>             GraphicsContext.cpp (204) : error C2039: 'find' : is not a
>             member of 'std'
>             GraphicsContext.cpp(204) : error C3861: 'find': identifier
>             not found, even with argument-dependent lookup
>
>             on windows xp and visual studio 7.1
>
>             /adegli
>
>
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>         --
>         Serge Lages
>         http://www.magrathea-engine.org
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