Hi Filip,

OpenGL itself provides the modelview matrix as a built in unifiorm:

 gl_ModelViewMatrix

By default the OSG adds its own view matrix uniforms (the code is in SceneView):

 osg_ViewMatrix
 osg_ViewMatrixInverse

From these you can compute vairous details about the camera.

Robert.

On 7/6/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


I'm trying to implement a shader that requires the camera position as a
uniform. I'm failing to see how to get this information in my updateCallback
since both getEyePos and getViewPos are only implemented for CullVisitors.
Any hints to where I should start looking or any examples that have similar
behavior is much appreciated.


Filip


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