Hi
We´re using osgdem to generate some osga pagelods islands. We would like to
get great detail in the texture but not so much polygon density. Right now
we are generating in L8 in order to get the max texture detail we can
achieve with the images we´ve got, but the vertex number is really too high.
We would like to divide it by four at least.
is there any way to reduce the vertex number while still having the same L8
texture detail???
thanks
_________________________________________________________________
Descarga gratis la Barra de Herramientas de MSN
http://www.msn.es/usuario/busqueda/barra?XAPID=2031&DI=1055&SU=http%3A//www.hotmail.com&HL=LINKTAG1OPENINGTEXT_MSNBH
_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/