Hi

We´re using osgdem to generate some osga pagelods islands. We would like to get great detail in the texture but not so much polygon density. Right now we are generating in L8 in order to get the max texture detail we can achieve with the images we´ve got, but the vertex number is really too high. We would like to divide it by four at least.

is there any way to reduce the vertex number while still having the same L8 texture detail???

thanks

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