Emmanuel Roche wrote:
Hello there !!

I'm planning to use osgLua to integrate OSG in lua scripts from now on, but I just wanted to ask before: did any one fully experience this before ? The author says this is an experimental project, are there any known bugs or memory leaks issue left ? On the whole : is this a good idea ? :-) [Currently I'm using tolua++ to bind to OSG classes in Lua... working great, but a lot of work to do by hand, that's why I would like to make the change...]

We're using osgLua at work and we're very happy with it.
For now you'll need to patch it to get it to work with osg2.0. Also, be aware that instantiating osg object via osgLua is slow. I can't really say if this is an osgLua or osgIntrospection/osgWrapper issue.

Apart from this, it's great. And certainly easier than rolling your own. Not to mention, depending on osgIntrospection should be a lot more future-proof than maintaining your own bindings.

- OM
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