Correct me if I'm wrong but, I first though that one potential solution to the initial problem I had could be to add a "setType()" method to the Value class... This way one could create a Value from a void pointer and then change the type.... But I realize it was not enough as the template internal type ( "T" ) would still be set to "const void*" :-(.... It there really no way to solve this ???
Manu. 2007/7/13, Emmanuel Roche <[EMAIL PROTECTED]>:
In fact, what I would need is a way to access the "class" using the name... (like in java)... but I'm don't think this is possible... is it ? snif. Manu. 2007/7/13, Emmanuel Roche <[EMAIL PROTECTED]>: > > Hmmm... sorry for this question if it is a stupid one, but I really > don't know how to proceed: > > > suppose I have a void pointer (void* myObject for example) and the name > describing what this pointer is ("osg::Geode" for example).... > > is there a solution to build a osgIntrospection::Value from this ? I > mean, an osgIntrospection::Value "knowing" it is an osg::Geode, so I guess > not simply built from the void pointer.... :-( > > Manu. > >
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