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Hi,

Look into osgHud and osgShadow for examples of RTT.
You don't need osgFX, only a Camera and an FBO to set as the appropriate
buffer, color or depth. You might want to use osgFX if multitexturing is
involved when using the textures you generated.

Mihai

Benoit bossavit wrote:
> Hi,
> 
> How can I do a multi-pass rendering using Render To Texture with osgFX?
> Where can I add my Camera and attach it a texture? There is some examples?
> 
> thanks,
> bnua
> 
> 
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