-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi,
Look into osgHud and osgShadow for examples of RTT. You don't need osgFX, only a Camera and an FBO to set as the appropriate buffer, color or depth. You might want to use osgFX if multitexturing is involved when using the textures you generated. Mihai Benoit bossavit wrote: > Hi, > > How can I do a multi-pass rendering using Render To Texture with osgFX? > Where can I add my Camera and attach it a texture? There is some examples? > > thanks, > bnua > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iQEVAwUBRpvaN1rOOUK3PONYAQK3BQf/Y0Rn+DxfGClOmQcJFJAmr8hiMr9mbm6q 2PmhhmsjJ6I053EbXGtP9GTZ+zDMS05RY/AZw3Becd6imiMxXO8Eo/ApVupiJa7Q pfrjtpvrDvo1dzRMHFKT8HJi2X6bJZ9k+AnQ0CocterKdhpHB5RxXJ9XAL745cBR 72AsOfH8WMTDKAVWHztLf7mqlDh6gCSL8fBG7i4wYKvk6yPc8I4AFRKmOv6PnqXo CKO7TS8BIOHq9AvUw3MQL4a7s0ycCQ92M8LM0H6P25rXxIozGnSQrx/vNuBDkXWN 8hGI6Zb4go6uVjjZWafWn2BVQCpUthjyBcIlqrglFeCjMb1qgJ8rpQ== =awPE -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/