Hi all, My brain's not working today so maybe you can help with this one.
I have a scene with a HUD: scene -> HUD camera -> HUD geom The HUD camera is POST_RENDER, ABSOLUTE_RF, and works great. Now I want to render this graph to a texture. So I have: RTT camera -> scene -> HUD camera -> HUD geom The RTT camera is PRE_RENDER. The scene renders to texture, but the HUD does not appear. Well of course not; it is POST_RENDER. So I tried PRE_RENDER with an adjusted render number, but no luck. With NESTED_RENDER I do see the HUD, but alpha blending is wrong and it appears that the ortho projection matrix gets mangled. What is the proper way to combine a HUD with RTT? Thanks much. -gw -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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