http://www.officer.com/article/article.jsp?siteSection=1
<http://www.officer.com/article/article.jsp?siteSection=1&id=32439>
&id=32439
 
Computer Game Will Help Train Officers
 
KARA ROWLAND
Courtesy of The Washington Times <http://www.washingtontimes/> 
 
A Maryland company has developed a computer game to train emergency
responders who are forced to make life-and-death decisions in the blink of
an eye. 
"Incident Commander," manufactured by BreakAway Ltd. of Hunt Valley,
simulates crisis scenarios including a severe storm, a natural disaster, a
school hostage situation and a terrorist attack. 
The game was developed for the Department of Justice as part of the National
Incident Management System mandated after the September 11 attacks. 
As many as 16 players can train simultaneously on computers at work or from
home, assuming the role of the commander or a member of the operations team.

"Getting people together and making them work with each other through an
incident just really prepares the ground. Everyone has always known that,"
said Doug Whatley, BreakAway's founder and chief executive officer. 
"That's why police and fire departments and hospitals have exercises where
they shut down for a day. But that's a very expensive proposition," he said.
"This allows a lot of the key people to do it in their own time in a very
time-effective fashion without having to get together. It's not that we're
doing anything new; we're doing it in a way that doesn't cost millions of
dollars." 
The Justice Department contract is worth about $500,000, Mr. Whatley said. 
The agency plans to distribute "Incident Commander" to every municipality in
the country, Mr. Whatley said, adding that the game is particularly helpful
for small towns that do not have the resources of larger cities such as New
York or Washington. 
The game simulates the chaos of emergency situations. For example, the
game's severe-storm scenario challenges players with broken water mains, gas
leaks, destroyed buildings, obstructed roads and injured civilians. Users
can customize the simulation according to their locality. 
"It forced you to go through the process that you need to work within the
National Incident Management System," said Joseph Barlow, a member of the
Illinois Medical Emergency Response Team who became familiar with the
simulation before deploying to Baton Rouge, La., after Hurricane Katrina
last year. "If you want to order supplies, you have to have a communications
structure set up. If you want to be able to send somebody to do a job, you
have to have an operations branch." 
The scenarios compress days and weeks into games lasting several hours.
Users can play from start to finish or pause and complete the simulation
during multiple sessions. 
Mr. Whatley said "Incident Commander" can help prepare first responders for
disasters by forcing agencies to work together. 
"It never hurts to have people communicate with people they're going to work
with," he said, noting that communication sometimes was difficult in the
aftermath of Katrina. "If those independent groups [of first responders] had
been better prepared to work on their own, I think that the whole response
would have been better. Obviously, getting them to communicate is the first
problem, but if that doesn't happen, having everyone better trained is the
next best thing." 
The game scores players on public safety, based on how many civilians are
killed or injured; media, or how the incident played out on television; and
total cost of the response. 
BreakAway is developing a new model of the simulation that will make it
easier for users to design their own scenarios. The updated product is
expected to be available sometime next year. 
Republished with permission of The Washington Times.
Find out more about the game by visiting the Incident
<http://www.incidentcommander.net/>  Commander Web site. 


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