Hi Harold,
In THE CULTURE GAME book I make the radical/heretical claim that culture
is a game...and every meeting...a game.... and in fact every
interaction... is a game.
In the book there are examples that support the idea that all meetings
are games.
According to this theory, if OST is a type of meeting, then OST is a
type of game.
Games have: Goal, Rules, Feedback mechanisms, Opt-in Participation.
The OST Game:
The Goal:
Explore the Theme-Question.
The Rules:
1 Law, 4/5 Principles, some defined Roles, a few other suggestions. A
supporting slogan...
The Feedback Mechanics:
Continuous, rich feedback via all of the senses, in real time for each
individual and group-as-a-whole.
Opt-In Participation:
YES
By these measures, OST is a beautifully designed meeting-game.
Here is a specific quote from your message, below:
"But I'd never heard anyone describe Open Space Technology as a
beautifully designed game before."
The reality is that Harrison mentions the word [game] when discussing
High Play & High Learning as it pertains to self-organizing social
systems... it shows up in the book Wave Rider. OST encourages a social
system to reach higher levels of self-organization...Hmmm.
Here is the quote (emphasis added...):
"...High play is the antidote to dogmatic thinking & therefore an
essential companion to High Learning. It is also fun. In 'X" Company,
PLAY is strictly prohibited, for after all there is work to be done and
it is always very serious. Even worse, PLAY, almost by definition, is
out of control- which is what makes if fun. Can you imagine anything
worse than PLAYING A GAME where the results are already known in
advance? Boring! "
-H.O., Wave Rider, page 132
On 9/4/13 6:23 PM, Harold Shinsato wrote:
Dan,
Thank you for forwarding that interview. I've worked with your
interviewer Amr Elssamadisy before in Dr. Christopher Avery's
"Leadership Gift" program. Great to hear his voice. Thought he did a
great job bringing forward your insights.
It's hard for me to express how deeply your thinking aligned with what
I see as the essence of Open Space, and what I feel emerging in my own
psyche and that in the collective when we spoke and I got to be
present at your session in Nashville at Agile 2013 last month. I
continue to find your material to be a critical piece in helping
bridge the Open Space and Agile communities - something Peggy Holman
called "Sister Communities" at the World Open Space on Open Space in
St. Petersburg back in May.
I'd heard your thinking before and it continues to astound me the
relevance and power in getting these two communities to work together.
Open Space truly is the "secret sauce" making possible successful
Agile adoptions. The science behind this awareness goes deep. The
timing of it feels like perfection. You seem to be getting just the
right audiences to engage with this idea. And what you posted earlier
in terms of a framework for adoption involving interspersed Open Space
events to help promote agency and engagement - very exciting. Very
simple. Truly elegant. And phrased in a way the holders of the bottom
line can "get it".
What's new about your stuff?
Perhaps it's been mentioned before - but here are some points I find
most critical.
1) The Mandate. Perhaps Open Space Technology came out of
Organizational Development (and Organizational Transformation). But
most attempts to transform the organization that I've seen have been
"rolled out". Kind of like a steam roller. It's definitely mandated.
You went into great depth in your Agile 2013 presentation how Mandated
Agile goes fundamentally against the values and principles in the
Agile Manifesto. Open Space can help us bring back the original
thinking of the signatories of the Agile Manifesto.
2) Games and engagement. Jane McGonigal's book "Reality Is Broken",
and the whole arena of Gamification, has become a focal point of
driving home ideas from positive psychology, and is also driving many
huge wheels of industry (and dollars). Because getting people excited
about using your products is important. Getting employees excited
about contributing to your products - also critical. But I'd never
heard anyone describe Open Space Technology as a beautifully designed
game before. This perception I think plays directly with the TOOL
versus PHILOSOPHY debate in our community.
3) Agency. This might have been a significant idea as well in Paolo
Friere's book - "The Pedagogy of the Oppressed". Without people
feeling like they have some say in how they apply their blood, sweat,
and tears - engagement is not going to happen. Open Space is a
critical way to nurture agency in people.
I'm so thankful that you've started posting on the OSList and I look
forward to how things unfold. From what I see you saying, and how I
see people are hearing you, it seems as if we're on target for a much
more explicit chapter in the relationship between the Agile and Open
Space "sister communities".
Thanks!
Harold
On 9/4/13 2:37 PM, Daniel Mezick wrote:
Here's a 16-minute video that explains the crisis of disengagement in
Agile adoptions, and how the time to act was yesterday, and how Open
Space can help...
http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013
--
Daniel Mezick, President
New Technology Solutions Inc.
--
Harold Shinsato
[email protected] <mailto:[email protected]>
http://shinsato.com
twitter: @hajush <http://twitter.com/hajush>
--
Daniel Mezick, President
New Technology Solutions Inc.
(203) 915 7248 (cell)
Bio <http://newtechusa.net/dan-mezick/>. Blog
<http://newtechusa.net/blog/>. Twitter <http://twitter.com/#%21/danmezick/>.
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<http://newtechusa.net/about/the-culture-game-book/>: Tools for the
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