Harrison: thanks for engaging around this question. The last thing I want to do is use the "g" word around here, for obvious reasons.

Nature is perfectly self-organizing, if left alone. I share this belief with you.

I notice there is no waste in nature. All value is extracted from everything all the time in nature, a 100% self-organized system.

Here is a good example of a little beetle that really, really gets it:
http://www.dirtdoctor.com/GUANO-BEETLE_vq3378.htm

The beetle does quite a good job of "...finding ways to enhance the way they fit with the environment."

What is my point? For the beetle, there is a goal, there are constraints, there is feedback, nothing is forced. There was some value to extract. The goal-seeking beetle opts-in, subject to clear constraints and continuous feedback.

There is no waste in nature.

On 10/15/13 6:59 AM, Harrison Owen wrote:

Dan said: : "what is the goal (if any) of self-organizing behavior?" Good question indeed. Stuart Kaufmann (Biologist) says that one of the conditions for self organization is what he calls, "The search for fitness." I take this to be a modification of Darwin's "Survival of the fittest." The idea is that self organizing systems engage in a search for ways to enhance the way they fit with the environment and fit together internally. Those most fully aligned with the environment, with all their parts engaged tend to survive. Works for me.

Harrison

Harrison Owen

7808 River Falls Dr.

Potomac, MD 20854

USA

189 Beaucaire Ave. (summer)

Camden, Maine 04843

Phone 301-365-2093

(summer) 207-763-3261

www.openspaceworld.com <www.openspaceworld.com%20>

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*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Daniel Mezick
*Sent:* Monday, October 14, 2013 5:51 PM
*To:* [email protected]
*Subject:* Re: [OSList] The OST Game

I'm loving the richness of this conversation. I'm loving it so much!

One question that comes up for me repeatedly, as I read and ponder the responses to OST-as-game: what is the goal (if any) of self-organizing behavior? Is the question even worth answering? If so, why so? If not, why not?

Where do I go, with this line of reasoning? Here: http://en.wikipedia.org/wiki/Teleology

On 10/14/13 4:53 PM, Harrison Owen wrote:

    Paul -- Can always count on you. Thanks

    ho

    Harrison Owen

    7808 River Falls Dr.

    Potomac, MD 20854

    USA

    189 Beaucaire Ave. (summer)

    Camden, Maine 04843

    Phone 301-365-2093

    (summer) 207-763-3261

    www.openspaceworld.com <www.openspaceworld.com%20>

    www.ho-image.com <www.ho-image.com%20> (Personal Website)

    To subscribe, unsubscribe, change your options, view the archives
    of OSLIST Go
    to:http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]] *On Behalf Of
    *paul levy
    *Sent:* Monday, October 14, 2013 4:48 PM
    *To:* World wide Open Space Technology email list
    *Subject:* Re: [OSList] The OST Game

    Harrison

    Whatever you experienced as OST when it first escaped has largely
    become a game. A game of training. A game of "go back to base and
    read the manual". Even you play a regular game on here as one of
    the elders who keep defending OST against change (oh yes you do).
    It's become a game with a book of instructions with bells,
    anti-clockwise circle walking and "rules". That's a shame and,
    thankfully, fairly pointless as it keeps on escaping in different
    and lovely ways anyway.

    Now, opening space, that's something really worth trying...

    (Waits as the usual elders line up to deliver their wise
    pronouncements)...

    So it goes.

    Paul Levy



    On Monday, 14 October 2013, Harrison Owen wrote:

    A marvelous conversation... and I have been absent a bit for a
    good cause, I hope. I have been doing my homework, reading all the
    assigned material about broken reality and culture hacking.
    Interesting journey! And along the way I came upon an odd
    realization -- I really just don't like games! Seems it had
    something to do with early childhood trauma... my mother just
    loved games, and she would beat me unmercifully. Oh well.
    Unfortunately that aversion carried on into my adult life,
    particularly as it related to the so called Group Dynamics games
    that we were all supposed to play prior to serious discussion.
    Seems like you just couldn't have an adult interchange without
    some "warm-up" to break the ice. Or so they said. Really bugged
    me. I just couldn't believe that consenting adults could not
    communicate without some elaborate foreplay -- funny tools drawn
    from the omnipresent Facilitator's Tool Box.

    So much for my inherent pathology and prejudices, but there may be
    something of a positive outcome. I simply had to believe that
    given reasonable conditions, human beings could sit down and talk
    productively with each other -- all by themselves. As adults. It
    did take two martinis to get me there... but "there" was (guess
    what) Open Space.  We have been doing that ever since, and it
    turns out that children do just as well.

    What may have started as childish rebellion (against Mother,
    Facilitators, etc) has only gotten worse. With increasing age and
    experience it has become clearer and clearer that the less I do
    the better things work. It is not that I have no agency or
    contribution, but it does turn out that the ambient wisdom and
    capacity of the individuals and groups that I am privileged to
    interact with so vastly exceeds my own that I would do very well
    to fold my hands and shut my mouth. Anything else has me working
    much too hard, and generally messing things up... Such are the eye
    glasses through which I view my world. Distorted perhaps, and
    different for sure, but I'm stuck with it. And it is through those
    glasses that I read my assignments, beginning with "Reality is
    Broken."

    Jane McGonigal weaves a fascinating tale of the strange (to me)
    world of Game Makers, Gaming, and Gamers. I can certainly
    understand why she has created a stir, and I applaud her massive
    research and clear prose. That said, my reaction was close to
    horror, and the thought that the world and techniques she
    describes should become a model and a means to fix our world was
    pretty close to terror. Doubtless much of this can be ascribed to
    my aforementioned phobia -- but I suspect that others might share
    such feelings. Two points stand out in my mind---Gaming is
    addictive, a point she develops in infinite detail, and secondly
    that good Game Makers actually capitalize on this phenomenon and
    make every effort to enhance the addictive power.  Their success
    is obvious and awesome. It seems that one massive, online game
    attracted 5,000,000 man/years of attention. George Orwell, where
    are you now that we need you?

    I joke a bit -- and my concerns run deeper. When Jane says,
    "Reality is Broken," I feel constrained to ask, Who's reality? Not
    mine, for sure. It is not that I experience every day as a walk in
    the park, but there have been precious few moments when I have
    felt bored, without challenge, non-productive and
    unappreciated/respected. And I have many friends and colleagues
    around the world who seemingly have a similar experience.
    Doubtless that makes us odd, perhaps aberrant, but there is a
    certain consolation in numbers. We are not alone.

    When I think about the factors that positively contribute to my
    reality they include such things as the indeterminacy of my
    surroundings. The moment I think I know where it is all headed, I
    am confounded by the twists of happenstance. Then there is the
    total lack of clarity when it comes to goals and objectives.
    Certainly I have hopes and desires, but just about every time I
    have locked on some particular outcome, it doesn't turn out that
    way -- usually better. And lastly, if there are clear cut rules, I
    certainly have never found them. Of course there are moments when
    I think it is all a dreadful mistake and I am scared to death. But
    even that has its positive: I know I am alive. So for me, my
    reality is doing just fine. Exciting, challenging, growthful,
    rewarding -- In fact it seems to be working perfectly.

    I am truly sorry for those who have a different experience, but if
    reality for them is broken, it is reasonable to ask, Who broke it?
    Or could it be that it isn't really broken, they just think it is,
    if only because it doesn't measure up to their expectations. That
    would certainly be the case if reality was *supposed* to work by
    clear cut rules, heading in a pre-determined direction, always
    under somebody's control. That understanding of reality is
    certainly alternate to anything I know anything about. It just
    never happened, and if it did I believe it would be unendingly
    boring. But that might account for the Game Maker's success -- for
    if I read Jane correctly, that is pretty much the reality they
    create. And if that is the reality you want, no wonder people
    spend 5 million man/years immersed in it!

    And on to a related question: Is OST a game? Possibly, but not
    according to Jane's rules/criteria. To be sure, there is a
    correlation with Jane's first criteria: Opt in = Voluntary Self
    Selection, and  a second one relating to Good Feedback (we might
    say documentation). But it seems to me it all goes downhill from
    there. If there are any rules in Open Space, I have yet to
    encounter them. To be sure there are 5 principles and a law, but
    none of them are things you have to do. In fact they all seem to
    emerge no matter what you do -- all by themselves. As for a clear
    goal, I think you have precisely the opposite. Everything begins
    with a question, and under the best of circumstances there is no
    attachment to outcomes. As we say, Whatever happens is the only
    thing that could have.

    Just to drive a little deeper. If OST is not a game -- what is it?

    Drum roll... Cutting edge revelation...

    OST... is ... Life.

    It does not bring anything new. Represents no mind bending
    revelation. In fact it doesn't DO a thing. Nothing. OST simply and
    quietly invites us to be, fully, what we already are -- ourselves.
    It really is shocking. Just be yourself as you really are. Drawn
    by a question (Quest) -- you are invited to explore what you
    really care about. No foregone conclusions. No prior exclusions
    (givens). No rules prescribed (by somebody else). Just be yourself
    and take it from there. Of course it helps to be honest. What do
    you really care about? And if you care, take responsibility for
    what you care about. Nobody else will. And you don't need an act
    of Congress, Parliament, the Legislature, or the writings of the
    latest Guru. It's just you.

    But not just you. Who shares your passion? Who will join you in
    the assumed responsibility? In advance you simply don't know, nor
    can you predict. But when it happens, you know it happens. Life
    not only goes on -- it gets deeper and richer with the shared
    passions and responsibilities that weave the rich tapestry of the
    human odyssey.

    I know you have heard this song before, but I think it bears
    re-singing. The temptation to change this simple invitation into
    some complex process, procedure, structure is almost overwhelming,
    driven I am sure by our hope to improve and also  perhaps to make
    it something we own or do. Something that requires the
    professional touch, as it were. But the truth of the matter, I
    believe, is that there really isn't anything to improve and still
    less to do. Above all, Don't fix it if it ain't broke, and always
    think of one less thing to do.

    So where does all this discussion leave Agile and OST, or more
    exactly the relationship between the two? Closely united, I
    believe -- but perhaps not in the way that Dan and others seem to
    be suggesting, even though that way appears to be eminently
    rational and definitely a good plan.

    I understand that Agile (as described in the Agile Manifesto) is
    an elegant set of principles which await implementation (adoption)
    through some method or process, SCRUM for example. The principles
    are magnificent and represent the latest iteration of a longish
    tradition beginning perhaps with Quality Circles, and passing
    through Excellent Organizations (Tom Peters et al), Learning
    Organizations, with possibly a side trip through Process
    Re-Engineering. In every case, elaborate processes, procedures,
    and protocols were designed in order to bring the noble ideas into
    everyday practice. In every case the energy and enthusiasm
    surrounding the several efforts was considerable (aided I suspect
    by the fat consulting fees that could be generated). And in every
    case I believe we learned many useful lessons. However, in terms
    of the desired outcome, which might be described as "enhanced
    organizational function," I think the record is less than
    positive. Only people of a certain age will even remember Quality
    Circles, Excellent Organizations seem evident mostly by their
    absence, The Society of Organizational Learning disbanded last
    year, and Process Engineering has been retired by general
    consensus as an embarrassing failure. Jane McGonigal may just have
    written the epitaph, "Reality is Broken." Whether Agile and its
    several implementation procedures (SCRUM, etc) will meet a similar
    fate remains to be seen.

    Reasonable people might well ask, how could we invest so much and
    accomplish so little? Doubtless there are multiple answers, but
    one stands out for me. We've been trying to organize self
    organizing systems. This is a thankless task if only because we
    will never get it right; the systems involved (our businesses,
    countries, organizations) are so complex, inter-related, and fast
    moving that we can't even think at that level -- let alone
    effectively structure and control them. Even worse it seems all
    too often that our best efforts and intentions make the situation
    worse -- our fixes end up with painful unintended consequences.
    But worst of all our efforts are not needed because the system
    itself, all by itself, can do a better job.  Frankly our efforts
    are just plain clunky.

    It is precisely at the point where I think other efforts have been
    less than successful that OST may enable Agile to succeed -- but
    not by facilitating the adoption Agile as a set of principles, but
    in a much more immediate and direct fashion: by enabling Agility.
    The principles are definitely nice, but what we truly care about
    is real, meaningful, organizational agility, which others might
    call High Performance, and Open Space demonstrably delivers on
    that score. My favorite story, of course is the AT&T design team
    for the '96 Olympic Pavilion. In 2 days they designed a
    $200,000,000 structure which had taken them 10 months on a
    previous effort. That is a 15,000% increase in productivity. Not bad.

    If that were the only instance of such a phenomenon it would be
    interesting but not helpful, but there are others, a lot. And how
    does all that work? It is just a well functioning self organizing
    system. And if you ask whether it is all scalable -- the answer is
    it is already scaled to the highest levels. Been around for 13.7
    billion years, and the Cosmos (along with everything else) is the
    product. Don't adopt Agile, BE agile. Honestly, it is a natural
    condition if we stop trying to fix it.

    So I think we have some very good news here. Reality ain't broke
    and serious Agility is available any time we want to open the
    space to let it happen. And if you were wondering who all those
    friends and colleagues around the world who know that their
    reality is unbroken (albeit painful sometimes) you can start by
    looking in a mirror. Yes, I am talking about all those folks who
    have wandered into Open Space to discover, many times in spite of
    themselves -- that deep, meaningful, productive, playful,
    respectful encounters with their fellows can and do happen. That
    is just a taste, of course -- but it can happen all the time --
    24X7. I know.

    Harrison

    Harrison Owen

    7808 River Falls Dr. <x-apple-data-detectors://3>

    Potomac, MD 20854 <x-apple-data-detectors://4>

    *From:*




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Examine my new book:The Culture Game <http://newtechusa.net/about/the-culture-game-book/>: Tools for the Agile Manager.

Explore Agile Team Training <http://newtechusa.net/services/agile-scrum-training/> and Coaching. <http://newtechusa.net/services/agile-scrum-coaching/>

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