Awesome, the hidden zoom options and changing the map theme combined work perfectly for what I was wanting!

I couldn't find the 'Elements' theme, but could find other map styles - I found the offroad one showed a nice level of detail.

Is this documented anywhere (apart from this mail thread now)? If not, I'd be happy to collate this info in some FAQ page. :)

On Wed, Oct 10, 2018 at 10:35:06AM +0200, Poutnik the Wanderer wrote:
P.S., in my understanding
the Elements theme draws (near?) any detail present in the map zoom level code,
while the Elevate postpones it for higher zooms not to get display overcrowded (and CPU busy) by to many details.

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Dne 10. října 2018 10:27:43 Poutnik the Wanderer <[email protected]> napsal:



The native themes of OpenAndroMaps( MapsForge .map format), used widely in
LocusMap and other applications, had 2 zoom aware variants Elevate and
Elements. The former is for rather "dense" areas, while the latter for
"sparse" areas like your case.


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Dne 10. října 2018 8:26:12 Peter B <[email protected]> napsal:

Make a loong tap on the zoom buttons (+/-) until a menu comes up. Then use
a smaler percentage to increase the amoumt of information which is shown on
the map. Just try it out.
Peter.

Am Mittwoch, 10. Oktober 2018 05:59:54 UTC+2 schrieb Samuel Walladge:

The default behaviour of Osmand (and likewise many other maps) is to hide
more minor roads as the user zooms out. This is a nice feature most of the
time, but is frustrating when viewing sparse areas of the map where the
most useful roads are the minor roads.

For example, when driving through a national park in Australia. You need
to zoom out to see a better perspective, but then have to zoom in a long
way to make the roads visible to plan the trip ahead. It's difficult and
frustrating to keep zooming in and out to keep both the perspective and
where the roads are in your head.

What would be useful is an option to disable hiding minor roads. This
could be off by default, but easily accessible to show all the roads when
required. It may require some checks to make sure it won't attempt to
render too many roads at once if the option is toggled over an area with
dense roads.

What I'm interested to know is:

- does this option already exist and I just couldn't find it?
- if not, would the developers be interested in adding this?

Thanks.

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