Hi,

In OTB, a window radius is always the half-size of the window without
the center pixel. Therefore, you are right: the window size = 2 * radius + 1.

I assume that you are trying to use the HaralickTextureExtraction
application. 

Displacement and orientation are given using the 2 offset parameters.
Displacement and orentation define a vector in polar coordinates, while
xoffset and yoffset define it in cartesian coordinates:

displacement = sqrt(xoffset^2+yoffset^2)
orientation = atan(yoffset/xoffset)

The HaralickTextureExtraction allows you also to define the parameters
of the histogram (min, max, number of bins) used for the computation of
the co-occurrence matrix.

You can also compute only sub-sets of the whole list of Haralick
textures with the "-texture" parameter setting it to
simple/advanced/higher:

simple: Energy, Entropy, Correlation, Inverse Difference Moment,\
    Inertia, Cluster Shade, Cluster Prominence and Haralick Correlation

advanced: simple + Mean, Variance, Sum Average, Sum Variance,\
    Sum Entropy, Difference of Entropies, Difference of Variances, IC1 and IC2

higher: advanced + Short Run Emphasis, Long Run Emphasis, Grey-Level 
Nonuniformity, Run Length Nonuniformity, Run Percentage, \
    Low Grey-Level Run Emphasis, High Grey-Level Run Emphasis, Short Run Low 
Grey-Level Emphasis, Short Run High Grey-Level Emphasis, \
    Long Run Low Grey-Level Emphasis and Long Run High Grey-Level
    Emphasis

The output of the application is a multi-channel image with the textures
in each band in the order given above.

Jordi


OneK <[email protected]> wrote:
> 
> Hey Everyone,
>
> I'm trying to use the Haralick Texture in OTB, but I don't find clear 
> information about it.
>
> We have to define 3 main parameters which are : 
>
> - window size,
> - displacement,
> - orientation.
>
> First of all, I can't really understand if "radius" is equal to the size of 
> window or if I have to use the formula : window size = 2 * radius + 1 ? 
> In the first case, we will have a window of 2*2 per default (???) and in the 
> second case, we will have a window of 5*5 per default (I prefer). 
> What is the good answer ? The first, the second, noone ?? 
>
> Secondly, I would like to understand if the offset give an information on the 
> displacement in pixels (example : offset x = 1 and offset y = 1 give a 
> displacement of one pixel) 
> or if it gives information on the orientation (example : offset x = 1 and 
> offset y = 1 give an orientation of 45°) ? I am really confused... 
>
> We have any other parameter to define in order to launch a texture Haralick 
> int OTB. Where is the 3rd parameter ?? 
>
> Thanks for your help,
> Best regards,
>
> OneK
>
>
> -- 

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