Do you know how well the screen moves?  Is there pixelation, does it respond
well to the controls?  Is there any movement in the "car".  Some people get
car sick very easily from the difference in the visual and vestibular input
but, I'm sure you know that already.  Is there some way to introduce
movement to the simulator?

Elizabeth H. Thiers, OTR/L
Florida Elks Children's Therapy Services
[EMAIL PROTECTED]


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, July 23, 2003 9:16 PM
To: [EMAIL PROTECTED]
Subject: RE: [OTlist] Simulator sickness in VR driving




my vr driving simulator is the shell of a car (like the size of a mini) ,
hooded
and steering and the works. the participant have to refer to a 3 piece
screen.
the room is pretty dark and we have a small fan blowing in the car for
ventilation.

Carmel Tso
Occupational therapist
Brain injury team
Tan Tock Seng Rehab Center
Singapore




"Elizabeth H. Thiers" <[EMAIL PROTECTED]> on 23/07/2003 07:26:33
PM

Please respond to [EMAIL PROTECTED]

To:   [EMAIL PROTECTED]
cc:    (bcc: Carmel Tso/THERAPY/TTSH)

Subject:  RE: [OTlist] Simulator sickness in VR driving



How are you doing the virtual reality (VR) simulator?  Are you using goggles
or a full screen?

Elizabeth H. Thiers, OTR/L
Florida Elks Children's Therapy Services
[EMAIL PROTECTED]



*****************************��**********************************

To remove yourself from the OTnow mail list, send a message to:

[EMAIL PROTECTED]

In the message's *body*, put the following text:

unsubscribe OTlist

-

List messages are archived at:

http://www.mail-archive.com/[EMAIL PROTECTED]

*****************************��***********************************

Reply via email to