On Thu, Aug 12, 2010 at 11:35 AM, Jim Kusznir <[email protected]> wrote:
> ... a bit about it. I believe he stopped in the middle of getting a 2450 > emulated (having to deal with the A2D scaling, as OWFS used a 16bit > A2D and the atmel has a 12bit A2D IIRC). > The 16bit A/D choice was pretty arbitrary. The speed penalty is small and the simplicity of not having a knob for resolution was compelling. I later discovered that the DS2450 really only generates 8-bit resolution. So you could put any garbage in the final 4 bits and still be ahead of the game.
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