here is a version/code sample online
http://silverlight-essentials.com/blog/?p=55
"ExtendedInvokeCommandAction"
Whew! This almost worked. After 15 minutes of stuffing around references and
adding the ExtendedInvokeCommandAction class to my project I managed to get
the Command appearing in Blend 3 Assets/Behaviors. Then I dragged the
behaviour onto my Button and XAML changed to this:
<Button x:Name="btnPropSave" Content="Save" Style="{StaticResource
CommandButtonStyle}" >
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<shared:ExtendedInvokeCommandAction Command="{Binding
SaveCommand}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
This compiled and run okay at first, but after I added the part in red it
died at runtime with AG_E_PARSER_BAD_PROPERTY_VALUE. Now I'm totally
roadblocked at this error. Oh well, I'll keep slogging away...
Greg
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