http://slextensions.codeplex.com/SourceControl/changeset/view/35533#395012<http://slextensions.codeplex.com/SourceControl/changeset/view/30753>
On Fri, Jul 30, 2010 at 8:41 AM, Greg Keogh <[email protected]> wrote: > here is a version/code sample online > > http://silverlight-essentials.com/blog/?p=55 > > "ExtendedInvokeCommandAction" > > > > Whew! This almost worked. After 15 minutes of stuffing around references > and adding the ExtendedInvokeCommandAction class to my project I managed to > get the Command appearing in Blend 3 Assets/Behaviors. Then I dragged the > behaviour onto my Button and XAML changed to this: > > > > <Button x:Name="btnPropSave" Content="Save" Style="{StaticResource > CommandButtonStyle}" > > > <i:Interaction.Triggers> > > <i:EventTrigger EventName="Click"> > > <shared:ExtendedInvokeCommandAction Command="{Binding > SaveCommand}"/> > > </i:EventTrigger> > > </i:Interaction.Triggers> > > </Button> > > > > This compiled and run okay at first, but after I added the part in red it > died at runtime with AG_E_PARSER_BAD_PROPERTY_VALUE. Now I’m totally > roadblocked at this error. Oh well, I’ll keep slogging away... > > > > Greg > > > > > > _______________________________________________ > ozsilverlight mailing list > [email protected] > http://prdlxvm0001.codify.net/mailman/listinfo/ozsilverlight > >
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