http://slextensions.codeplex.com/SourceControl/changeset/view/35533#395012<http://slextensions.codeplex.com/SourceControl/changeset/view/30753>




On Fri, Jul 30, 2010 at 8:41 AM, Greg Keogh <[email protected]> wrote:

>   here is a version/code sample online
>
> http://silverlight-essentials.com/blog/?p=55
>
> "ExtendedInvokeCommandAction"
>
>
>
> Whew! This almost worked. After 15 minutes of stuffing around references
> and adding the ExtendedInvokeCommandAction class to my project I managed to
> get the Command appearing in Blend 3 Assets/Behaviors. Then I dragged the
> behaviour onto my Button and XAML changed to this:
>
>
>
> <Button x:Name="btnPropSave" Content="Save" Style="{StaticResource
> CommandButtonStyle}" >
>
>     <i:Interaction.Triggers>
>
>         <i:EventTrigger EventName="Click">
>
>             <shared:ExtendedInvokeCommandAction Command="{Binding
> SaveCommand}"/>
>
>         </i:EventTrigger>
>
>     </i:Interaction.Triggers>
>
> </Button>
>
>
>
> This compiled and run okay at first, but after I added the part in red it
> died at runtime with AG_E_PARSER_BAD_PROPERTY_VALUE. Now I’m totally
> roadblocked at this error. Oh well, I’ll keep slogging away...
>
>
>
> Greg
>
>
>
>
>
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>
>
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