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Today's Topics:

   1. Questions about portals (Al Anselmo)
   2. Re: Questions about portals (Henrik Andersson)


----------------------------------------------------------------------

Message: 1
Date: Mon, 23 Jul 2012 21:57:16 -0300
From: Al Anselmo <anse...@anselmo.gd>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: [P2mapper] Questions about portals
Message-ID:
        <calffumq10nf7f1snrtuqks_y3hwesnbj8p9ftoce5ftjwev...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi,

How can I change some properties/ effect of *portals*? There are some ideas
that I'm trying to accomplish but I don't know how is the best way to
access these parameters.

- How can I remove one of the portals of each player in co-op?
Maybe if I disable one action button (one of the mouse buttons) in a way
that it can't receive any key binding, the effect may be similar. I have no
clue how to do this either. Any ideas?

- How can I change the destination of a portal? For example, a player
enters one of his portals and comes out somewhere on the level, from his
friend's portal etc.

Thanks in advance.
*
*Guilherme *Al Anselmo
*Portfolio:* *anselmo.gd | blog.anselmo.gd
Game and Level Designer


------------------------------

Message: 2
Date: Tue, 24 Jul 2012 03:10:21 +0200
From: Henrik Andersson <he...@henke37.cjb.net>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] Questions about portals
Message-ID: <500df5fd.9040...@henke37.cjb.net>
Content-Type: text/plain; charset=ISO-8859-1

Al Anselmo skriver:
> Hi,
> 
> How can I change some properties/ effect of *portals*? There are some ideas
> that I'm trying to accomplish but I don't know how is the best way to
> access these parameters.
> 
> - How can I remove one of the portals of each player in co-op?
> Maybe if I disable one action button (one of the mouse buttons) in a way
> that it can't receive any key binding, the effect may be similar. I have no
> clue how to do this either. Any ideas?
> 
> - How can I change the destination of a portal? For example, a player
> enters one of his portals and comes out somewhere on the level, from his
> friend's portal etc.
> 
> Thanks in advance.
> *
> *Guilherme *Al Anselmo
> *Portfolio:* *anselmo.gd | blog.anselmo.gd
> Game and Level Designer
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> 

To prevent the player from firing one of the portals in a pair simply
set the appropriate flag/keyvalue in the portal gun entity.

You can manually place portals in hammer by using the appropriate entity
and sending it the correct Input to spawn the portal.

Portals belong to a portal pair, there are four pairs, one for single
player, and one for each player in coop with the remaining one being
unused. You can set the portal pair id in the relevant entities.

However, the game is not designed to allow a player to shot a portal for
the other player in coop.



------------------------------

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End of P2mapper Digest, Vol 14, Issue 3
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