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To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper or, via email, send a message with subject or body 'help' to p2mapper-requ...@list.valvesoftware.com You can reach the person managing the list at p2mapper-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of P2mapper digest..." Today's Topics: 1. Calling console commands in a co-op session (Al Anselmo) ---------------------------------------------------------------------- Message: 1 Date: Wed, 22 Aug 2012 01:40:12 -0300 From: Al Anselmo <anse...@anselmo.gd> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: [P2mapper] Calling console commands in a co-op session Message-ID: <CALfFUmQSKh5=aQWS_e_H94TpintOxLX9iggJiGyYUD=v7za...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Hi, I'm trying to automatically call some *console commands *in the beginning of a co-op session, such as "sv_cheats 1" and others, but it's not working. I tried using a point_clientcommand* *and a trigger_multiple to activate the commands OnMapSpawn. The strange thing is that it works when I test the map alone by simulating a co-op session (loading the map using "ss_map mapname" instead of "map mapname"), but it doesn't work in "real" co-op. What can be wrong? One thing that came to my mind is to change point_clientcommand for point_servercommand, remove the trigger_multiple and put the console commands in a logic_auto (OnMapSpawn). I have yet to test it with other testing partner. Any thoughts on these? Thanks in advance. *Al Anselmo* *Portfolio*: anselmo.gd | blog.anselmo.gd Game and Level Designer ------------------------------ _______________________________________________ P2mapper mailing list P2mapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper End of P2mapper Digest, Vol 15, Issue 1 ***************************************