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Today's Topics:

   1. Calling console commands in a co-op session (Al Anselmo)


----------------------------------------------------------------------

Message: 1
Date: Wed, 22 Aug 2012 01:40:12 -0300
From: Al Anselmo <anse...@anselmo.gd>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: [P2mapper] Calling console commands in a co-op session
Message-ID:
        <CALfFUmQSKh5=aQWS_e_H94TpintOxLX9iggJiGyYUD=v7za...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi,

I'm trying to automatically call some *console commands *in the beginning
of a co-op session, such as "sv_cheats 1" and others, but it's not working.

I tried using a point_clientcommand* *and a trigger_multiple to activate
the commands OnMapSpawn.

The strange thing is that it works when I test the map alone by simulating
a co-op session (loading the map using "ss_map mapname" instead of "map
mapname"), but it doesn't work in "real" co-op.

What can be wrong?

One thing that came to my mind is to change point_clientcommand for
point_servercommand, remove the trigger_multiple and put the console
commands in a logic_auto (OnMapSpawn). I have yet to test it with other
testing partner.

Any thoughts on these?

Thanks in advance.

*Al Anselmo*
*Portfolio*: anselmo.gd | blog.anselmo.gd
Game and Level Designer


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