MMPRG games and multidimensional modeling would benefit greatly from this because each block is an object with a particular content or state and in aggregate many of them are replicas. MMRPG games also have self-similar behavior, which means that the next state given the existing and past states exhibit common patterns. This likely means that not only are current objects common but future objects are likely to be common between nodes sharing similar caching.
While this is not a particularly innovative way to slop DVD's around it is a good way to widely distribute applications and rapidly aggregate their results. On 4/12/07, coderman <[EMAIL PROTECTED]> wrote:
On 4/12/07, Justin Chapweske <[EMAIL PROTECTED]> wrote: > The major use case for this seems to be where multiple people upload > fairly similar versions of the same file. This approach might be > interesting technically, but I don't think this is useful for many > real-world use cases beyond piracy. block level identification and caching/distribution is useful, effective, and proven for a wide variety of tasks. riverbed [0] in particular is doing good *legitimate* business with this technique for WAN acceleration, and there are many other applicable domains. best regards, [0] Riverbed RiOS Technology http://www.riverbed.com/technology/ (Justin: surely you, of all people, would be aware of the many uses for powerful content distribution tools across the spectrum of ethical/unethical uses. why so quick to dismiss a useful technique with the tarnish of piracy?) _______________________________________________ p2p-hackers mailing list [EMAIL PROTECTED] http://lists.zooko.com/mailman/listinfo/p2p-hackers
-- Michael Slavitch Ottawa Ontario Canada
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