Ask and ye shall receive :o) http://en.wikipedia.org/wiki/Simple_traversal_of_UDP_over_NATs
HTH W 2008/8/13 shidong chen <[EMAIL PROTECTED]>: > Hello, > > When I try to implement udp or tcp hole punching in real world (e.g. > bittorrent), an scalability issue pops up. > > UDP/TCP hole punching > > Hole punching requires peer A and B to sent packet to each other almost "at > same time" to build the connection. It also requires server S keep a UDP/TCP > connection with "every" peer to forward connection request. It could be very > costly to build such a server S to serve millions of peers. Any solution? > > It looks to me the connection request forwarding could be standardized into > a P2P control protocol (besides the data transfer protocols). could anyone > tell me if there is an effort to standardize this (a draft version is great > too)? > > Greatly appreciated If you could point me to any document, source code, > library or examples on implementation of hole punching. > > Thanks a lot, > > Shidong > > _______________________________________________ > p2p-hackers mailing list > [email protected] > http://lists.zooko.com/mailman/listinfo/p2p-hackers > > _______________________________________________ p2p-hackers mailing list [email protected] http://lists.zooko.com/mailman/listinfo/p2p-hackers
