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http://en.wikipedia.org/wiki/Simple_traversal_of_UDP_over_NATs

HTH

W

2008/8/13 shidong chen <[EMAIL PROTECTED]>:
> Hello,
>
> When I try to implement udp or tcp hole punching in real world (e.g.
> bittorrent), an scalability issue pops up.
>
> UDP/TCP hole punching
>
> Hole punching requires peer A and B to sent packet to each other almost "at
> same time" to build the connection. It also requires server S keep a UDP/TCP
> connection with "every" peer to forward connection request. It could be very
> costly to build such a server S to serve millions of peers. Any solution?
>
> It looks to me the connection request forwarding could be standardized into
> a P2P control protocol (besides the data transfer protocols). could anyone
> tell me if there is an effort to standardize this (a draft version is great
> too)?
>
> Greatly appreciated If you could point me to any document, source code,
> library or examples on implementation of hole punching.
>
> Thanks a lot,
>
> Shidong
>
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