Thanks to all of you. Thanks to Bryan too. He pointed me to right pool I need to jump in.
Yes. media stream is handled by p2p connection directly (bitorrent network in my mind). If, as Dave mentioned (I have no idea/experience on that), a server can handle 100K tcp or udp links, it seems C/S for hole punching can be a practical choice even for a large network. Originally I was thinking a ring (DHT, Kademlia) or tree of supernodes to spread the load I thought I'd have to. There is a lot of not-so-funny coding needed for that. Shidong
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