As long as a client can perform lookups on behalf of other nodes this
won't be a problem.
Julian
On Oct 15, 2009, at 9:06 PM, Cullen Jennings wrote:
I thought about this and talked to a few people. No one could see
any reason the bootstrap node had to be a peer (clearly it can be a
peer) so I went and updated the terminology to refer to bootstrap
node instead of peer. Folks on the list, think about this one - if
someone has a good reason that the bootstrap has to be a peer, this
will need to be changed back.
On Sep 10, 2009, at 4:54 AM, jc wrote:
Hi,
From subversion(04) draft:
3.5.2. Joining, Leaving, and Maintenance Overview
The first thing the peer needs to do is form a connection to some
"bootstrap node".
10.5. Contacting a Bootstrap Peer
When contacting a bootstrap peer, the joining peer sends a Ping
request to the bootstrap peer's known IP address with the
destination Node-ID set to the joining peer's Node-ID
When the requester peer finally does receive a response from some
responding peer, it can note the Node-ID in the response and use
this Node-ID to start sending requests to join the Overlay Instance
as described in
There are two problems here, the first is simply terminology.
3.5.2 uses "bootstrap node"
10.5 uses "bootstrap peer"
The second, 10.5 does not mention forming a connection and looks as
if it was based on a UDP bootstrap mechanism or the multicast
bootstrap(10.4). Am I correct that 10.5 is attempting to refer to
3.5.2 and that 10.5 should clear up the fact that your forming a
connection to a bootstrap peer and not simply sending a datagram to
bootstrap nodes and waiting for responses?
REgaRDs,
Julian
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